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Platform assembly: F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
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- Completed reload, in  0.143 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
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<RI> Input initialized.

Platform assembly: F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\System.Core.dll (this message is harmless)
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2015.4.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

2015.4.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

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(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

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(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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Look rotation viewing vector is zero
 
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UnloadTime: 51.450958 ms
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  at ImportData.UpdateMapControl () [0x00000] in <filename unknown>:0 

  at ImportData.LoadAll (Boolean lose) [0x00000] in <filename unknown>:0 

  at ImportData.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 40149.
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hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 0.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lootParent.childCount = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

i = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Cannon
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannon placed in zone number 0
 
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 3.676367
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 4.709953
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 4.709953
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.579877
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.579877
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 5.474987
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 5.474987
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 4.012298
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 4.012298
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 5.908379
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 5.908379
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 4.665299
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 4.665299
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 0.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[0] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Unlocking
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShowChoice:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShowChoice:1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShowChoice:2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Button Choose Flame pressed. Id. 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Name from towerType[7] pressed: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 0.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 2.022494
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 3.01474
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 3.01474
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 2.757561
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 2.757561
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 1.794214
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = EnemySelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 1.794214
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 1.234343
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

hit.collider.tag = EnemySelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = EnemySelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: -1.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 1.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 3.480205
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 3.381371
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 3.381371
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 4.208248
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 4.208248
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 1.731019
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 1.731019
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 3.605703
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 3.605703
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 2.685915
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 2.685915
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 1.592442
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 1.592442
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 1.80814
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 1.80814
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 3.568651
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 3.568651
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 1.8511
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 1.8511
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 2.833007
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 2.833007
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 1.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[1] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 2.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 2.172168
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 2.936784
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 2.936784
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 3.64619
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 3.64619
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 1.642973
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 1.642973
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 1.976821
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 1.976821
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 1.616063
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 1.616063
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.537376
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.537376
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 2.343215
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 2.343215
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 2.714985
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 2.714985
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 3.373459
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 3.373459
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 2.510093
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 2.510093
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 2.041624
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[11]: 2.041624
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[11]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 2.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[2] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 3.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 2.61617
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 0.9758275
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Flame placed in zone number 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 0.9758275
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 3.324474
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Flame placed in zone number 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 3.324474
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 2.015171
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 2.015171
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 2.0511
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 2.0511
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 3.645255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 3.645255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.154637
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.154637
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 2.817576
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 2.817576
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 3.045519
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 3.045519
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 3.036829
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 3.036829
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 2.999835
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 2.999835
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 2.519011
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[11]: 2.519011
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[11]: 0.8308616
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[12]: 0.8308616
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[12]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 3.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[3] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 4.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 2.66871
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 1.364427
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lootDictionary[0].lootType = Chill, currentLoot = SpeedOnKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 1.364427
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 1.933927
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 1.933927
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 0.8837852
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 0.8837852
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 1.476288
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 1.476288
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 0.2886998
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 0.2886998
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.513147
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.513147
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 1.835671
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 1.835671
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 0.3745504
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 0.3745504
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 2.024683
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 2.024683
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 1.674602
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 1.674602
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 1.16928
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[11]: 1.16928
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[11]: 2.82903
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[12]: 2.82903
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[12]: 1.808882
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[13]: 1.808882
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[13]: 1.757789
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[14]: 1.757789
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[14]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = EnemySelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 4.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[4] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 33.252670 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 17097 unused Assets to reduce memory usage. Loaded Objects now: 9941.
Total: 163.365433 ms (FindLiveObjects: 1.349738 ms CreateObjectMapping: 2.224405 ms MarkObjects: 3.222820 ms  DeleteObjects: 148.972321 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)

  at setActiveOnTriggerEnter.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WARNING: Shader Unsupported: '3y3net/GlowVisibleNormalMobile' - Pass '' shader state not supported
WARNING: Shader Unsupported: '3y3net/GlowVisibleNormalMobile' - Setting to default shader.
WARNING: Shader Unsupported: '3y3net/GlowVisibleMobile' - Pass '' shader state not supported
WARNING: Shader Unsupported: '3y3net/GlowVisibleMobile' - Setting to default shader.
WARNING: Shader Unsupported: '3y3net/GlowHiddenNormalMobile' - Pass '' shader state not supported
WARNING: Shader Unsupported: '3y3net/GlowHiddenNormalMobile' - Setting to default shader.
UnloadTime: 11.436952 ms
Start: Spawning in 3 towers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Flame imported to zone number 0 called Zone 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Error: Cant place FlameTower(Clone) at pos((2112.9, 39.0, 23.8))
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at BuyTower.PlaceTower (Boolean importing, Boolean ignoreBuildArea) [0x00000] in <filename unknown>:0 

  at BuyTower.ImportPlace (TowerType tt, Vector3 pos, Boolean ignoreBuildArea) [0x00000] in <filename unknown>:0 

  at ImportData.UpdateTowers () [0x00000] in <filename unknown>:0 

  at ImportData.LoadAll (Boolean lose) [0x00000] in <filename unknown>:0 

  at ImportData.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 40300.
Total: 22.032185 ms (FindLiveObjects: 1.991850 ms CreateObjectMapping: 1.968096 ms MarkObjects: 11.569895 ms  DeleteObjects: 6.108110 ms)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 0.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lootParent.childCount = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

i = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 1.880744
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 5.507989
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 5.507989
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 2.625682
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 2.625682
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 1.96139
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 1.96139
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 6.877533
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 6.877533
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 3.088362
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 3.088362
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 4.48048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 4.48048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 6.385341
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 6.385341
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 3.937222
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 3.937222
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 6.193833
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 6.193833
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 0.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[0] = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Mission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartMission: 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Autosaving. Mission: 4.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Vehicle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Vehicle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Cannon
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannon placed in zone number 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[0]: 1.926133
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[0]: 1.346837
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 1.346837
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 1.526191
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lootDictionary[0].lootType = Chill, currentLoot = SpeedOnKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

receiverReady: True. receiverAnswer: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 1.526191
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 2.102244
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 2.102244
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 2.217448
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 2.217448
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 4.376331
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 4.376331
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.176696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.176696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 2.061307
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 2.061307
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 0.3559894
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 0.3559894
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 3.378827
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 3.378827
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 1.819611
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = EnemySelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 1.819611
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 1.125435
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[11]: 1.125435
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[11]: 1.272868
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[12]: 1.272868
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[12]: 1.751102
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[13]: 1.751102
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[13]: 0.820696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[14]: 0.820696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[14]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

WinMission
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

hit.collider.tag = TowerSelected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at EnemyHealth.Dot (UnityEngine.Transform dotPrefab, Single dotDamage, Single dotDuration, Int32 dotTicks, Boolean hasStackingDot, .TurretAim turretAim) [0x00000] in <filename unknown>:0 

  at TurretAim.CheckDot (.EnemyHealth currentEnemyHealth, Single dam, EffectType effectType, Single strenght, Single duration, Boolean lootTriggered) [0x00000] in <filename unknown>:0 

  at TurretAim.EnemyHit (.EnemyHealth currentEnemyHealth, Single dam) [0x00000] in <filename unknown>:0 

  at TurretAim.InstantHit (Boolean delayedHit) [0x00000] in <filename unknown>:0 

  at TurretAim.FireAtTarget () [0x00000] in <filename unknown>:0 

  at TurretAim.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

SpeedOnKill triggered by onKill
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SpeedOnKill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill canceled by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill triggered by onUnarmored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Chill confirmed by onCooldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 

  at SelectTower.GetLoot (UnityEngine.Transform newLoot) [0x00000] in <filename unknown>:0 

  at SelectTower.CheckMouse () [0x00000] in <filename unknown>:0 

  at SelectTower.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loot: Grave
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_activeInHierarchy ()

  at PathologicalGames.SpawnPool+<DoDespawnAfterSeconds>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Autosaving. Mission: 4.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file: C:/Users/ithkul/AppData/LocalLow/MrHolth_com/ContainmentBreach/tdInfo.dat
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StartStory():mapControl.finishedLocations[4] = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 39.056202 ms
Warning: (vp_FPCamera:OnEnable -> vp_TargetEvent.Register) Target object is null.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Warning: (vp_FPCamera:OnEnable -> vp_TargetEvent.Register) Target object is null.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5167 unused Assets to reduce memory usage. Loaded Objects now: 33949.
Total: 78.785545 ms (FindLiveObjects: 2.272678 ms CreateObjectMapping: 3.109799 ms MarkObjects: 13.491634 ms  DeleteObjects: 45.196114 ms)

Platform assembly: F:\Games\TD - Containment Breach\TD - Containment Breach_Data\Managed\System.dll (this message is harmless)
Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 4.130564
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 3.632696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 5.414237
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 1.079318
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 1.079318
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 5.384129
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[2]: 3.632696
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[2]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[3]: 5.384129
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[3]: 5.637294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[4]: 5.637294
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[4]: 4.895921
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[5]: 4.895921
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[5]: 2.639734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[6]: 2.639734
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[6]: 3.261088
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[7]: 3.261088
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[7]: 2.087585
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[8]: 2.087585
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[8]: 3.972463
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[9]: 3.972463
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[9]: 3.760918
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[10]: 3.760918
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[10]: 6.066308
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[11]: 6.066308
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[11]: 4.819362
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[12]: 4.819362
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[12]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Removing boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Triggering boosted
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 245)

Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 255)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

currentCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nextCooldownEnemies[1]: 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at shaderGlow.lightOn () [0x00000] in <filename unknown>:0 

  at shaderGlow.OnMouseEnter () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

UnloadTime: 74.224869 ms
Start: Spawning in 3 towers
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Look rotation viewing vector is zero
 
(Filename:  Line: 70)

Error: Cant place FlameTower(Clone) at pos((2112.9, 39.0, 23.8))
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TowerType: Flame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at BuyTower.PlaceTower (Boolean importing, Boolean ignoreBuildArea) [0x00000] in <filename unknown>:0 

  at BuyTower.ImportPlace (TowerType tt, Vector3 pos, Boolean ignoreBuildArea) [0x00000] in <filename unknown>:0 

  at ImportData.UpdateTowers () [0x00000] in <filename unknown>:0 

  at ImportData.LoadAll (Boolean lose) [0x00000] in <filename unknown>:0 

  at ImportData.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 971 unused Assets to reduce memory usage. Loaded Objects now: 41281.
Total: 43.492752 ms (FindLiveObjects: 2.535883 ms CreateObjectMapping: 3.558435 ms MarkObjects: 17.224388 ms  DeleteObjects: 19.680584 ms)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

hit.collider.tag = Untagged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 31.481117 ms
2015.4.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

2015.4.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16890 unused Assets to reduce memory usage. Loaded Objects now: 2861.
Total: 193.382263 ms (FindLiveObjects: 1.184612 ms CreateObjectMapping: 2.719015 ms MarkObjects: 5.207391 ms  DeleteObjects: 183.893494 ms)

